Studio crashes growing a descriptor heap
Studio's D3D12 renderer ran out of descriptor space and crashed.
What you see
Studio crashes every few minutes.
Who's affected
Seen on a GTX 1650 Ti laptop using D3D12 in July.
What to do
- If your Studio has File > Settings > Studio Settings > Rendering > Graphics API, set it to Vulkan and restart Studio.
- Newer builds may have hidden that option. If it's gone, update Luduvo and send the report below if it still happens.
Status
There's a workaround, listed above.
How the Doctor spots it
It looks for log lines like these (patterns, not exact text):
[nvrhi] Failed to grow a descriptor heap
Sources
- Report forum
- The fix forum
- Confirmed forum
- Option hidden later forum
Credits
Last checked 26 Sep 2026.